generallyobservable

OSE Rule Changes I'm Considering

These are changes I am considering for my next campaign. Where possible or recollection permits, I've included a link to the source of my idea. A lack of a link doesn't intend to imply any of these are particularly original.

I am still considering the sources of firearms rules and ritual magic.

Latest update: 2025-08-10

  • Ascending AC

  • No clerics or demi-human players.

  • XP only for wanton expenditure of gold, charity, or interest and investment returns. Source - Jeff Rients

  • No XP from monster deaths.
    Source - Vague Countries

  • Use the disadvantage mechanic for armor saves after a natural zero.

  • 3D6 down the line for character generation.

  • Hit die re-rolled after the first initiative roll of every encounter. Source - Save vs. Total Party Kill

  • Natural critical hits do double the maximum damage of the hit.

  • Critical misses' sides roll the next turn’s initiative with disadvantage

  • 0 HP = Save vs. Death and back to 1HP or dead Immediately

  • No level draining monsters. Level drain reduces randomly selected stat by one point.

  • Slot Based Encumbrance